The Call of Duty community has a long history of expressing their concerns and feedback when it comes to weapon progression systems and the Gunsmith feature in previous titles. Recent criticisms of Call of Duty: Vanguard’s attachment unlock times and Modern Warfare 2’s weapon platform system have led to passionate discussions within the community. Sledgehammer Games, the developer behind Modern Warfare 3, has taken note of these concerns and recently unveiled plans to address them.
Aftermarket parts: A game-changer
On October 2, Sledgehammer Games shared details about Aftermarket Parts in Modern Warfare 3, aiming to revolutionize the way players experience weapon progression. However, hidden within a blog post was another exciting revelation: a Gunsmith update.
The key change in this Gunsmith update is that attachments such as Grips, Barrels, Magazines, and Stocks will no longer require players to use a specific weapon once they’ve unlocked them for another one. This means that if you unlock an attachment for one weapon, it will also be available for other weapons in your arsenal that are compatible with that attachment.
For example, if you’ve progressed your AMR9 SMG to Level 8 or higher and unlocked the Assault Stock attachment, it will also be immediately accessible for the Riveter Shotgun, which requires Level 12. This change aims to streamline the attachment unlocking process and reduce the grind that some players found frustrating in previous titles.
Removing the ADS speed penalty
Another welcome change in Modern Warfare 3 is the removal of the ADS (Aim Down Sights) speed penalty when equipping a 1x zoom optic. This adjustment addresses a gripe that some players had in Modern Warfare 2, where equipping certain optics negatively impacted ADS speed.
Mixed reactions within the community
While Sledgehammer Games’ efforts to improve the Gunsmith system have garnered praise from some members of the Call of Duty community, not everyone is on board with the changes.
Some players long for the return of the classic “Pick 10” system, which allowed for a total of 10 choices between primary weapons, secondary weapons, weapon attachments, grenades, gadgets, and perks. In contrast, Modern Warfare 2’s Gunsmith system allowed players to equip five different attachments, each fine-tuned for specific performance aspects. Some players found this level of customization overly complex and preferred a simpler approach.
One player expressed their sentiment by saying, “Just give us the ‘Pick 10’ system back. Why do I have to play chemist in building a weapon?” Another echoed this sentiment, emphasizing the need for simplicity in the game.
On the other hand, some see the Gunsmith enhancements as a step in the right direction, acknowledging that developers are listening to player feedback. Comments like “Oh sweet, they’re listening to us. About time!” reflect the optimism of some members of the community.
Modern Warfare 3 Beta: A closer look
Players eager to see these Gunsmith changes in action won’t have to wait long. The Modern Warfare 3 beta is set to commence on October 6, providing an opportunity for gamers to fully understand how these enhancements will affect their gameplay experience.
Conclusion
Sledgehammer Games’ commitment to addressing player concerns and enhancing the Gunsmith system in Modern Warfare 3 is a promising step towards a more satisfying Call of Duty experience. The introduction of Aftermarket Parts and the removal of ADS speed penalties for certain optics aim to strike a balance between complexity and accessibility, catering to a wider range of player preferences. As the beta begins, players will have the chance to test these changes firsthand and provide valuable feedback, further shaping the evolution of the Call of Duty franchise.